+init
Roll initiative for all characters in a scene.
Usage:
+init - View current initiative order if it exists, or roll new if none exists
+init/new - New initiative roll for new turn
+init/view - View the current initiative order without rolling new ones
+init/npc <name>/<modifier> - Add an NPC to the initiative order with optional modifier
+init/randnpc [nationality/nationality2/gender] <modifier> [splat=type] [diff=level]
- Add a random-named NPC with random stats
+init/remove <name or #id or &uuid> - Remove an NPC from the initiative order (destroys NPC object)
+init/setsplat <name or #id or &uuid>=<splat_type>/<difficulty> - Change NPC's splat type
+init/clear - Clear all NPCs from the initiative order
This command allows you to roll the initiative of all characters visible to you
in a scene, be it for combat related purposes or simply for reaction's sake.
The command uses the standard 20th rule of rolling a 10-sided die and then
adding your current wits and dex to the result.
NPCs can be added with optional modifiers to their initiative rolls.
Example: +init/npc Guard/2 will add an NPC named Guard with +2 to initiative.
Example: +init/randnpc american/japanese/female 3 will add a female NPC with an American
first name and Japanese last name with +3 to initiative.
Example: +init/randnpc 5 splat=vampire diff=HIGH will add a high-difficulty vampire NPC
with random name and +5 to initiative.
Example: +init/setsplat Vampire Bob=vampire/HIGH will change Vampire Bob to a high-difficulty vampire.
Available splat types: mortal, vampire, mage, shifter, psychic, spirit
Difficulty levels: LOW, MEDIUM, HIGH
See 'help npc' for more information.