+init
Roll initiative for all characters in a scene.
Usage:
+init - View current initiative order if it exists, or roll new if none exists
+init/new - New initiative roll for new turn
+init/view - View the current initiative order without rolling new ones
+init/npc <name>/<modifier> - Add an NPC to the initiative order with optional modifier
+init/remove <name> - Remove an NPC from the initiative order
+init/clear - Clear all NPCs from the initiative order
This command allows you to roll the initiative of all characters visible to you
in a scene, be it for combat related purposes or simply for reaction's sake.
The command uses the standard 20th rule of rolling a 10-sided die and then
adding your current wits and dex to the result.
NPCs can be added with optional modifiers to their initiative rolls.
Example: +init/npc Guard/2 will add an NPC named Guard with +2 to initiative.
See 'help npc' for more information.